Monday, April 13, 2009

Second Life: A Response

This past week, we had a presentation in class about SecondLife . For those who don't know Second Life is an online virtual world that allows users to create and experience others created content such as locations, buildings, and clothing.

In general, we discussed the many ways certain people use SecondLife. Some as a ways of communicating with others, sharing content, getting feed back from people, or as a means of experiencing new things. However, I believe that there are some limitations in terms of the program itself.

For many in our class, one of the main points of confusion was the difficulty curve in learning the program. Not only are the controls unusual, but they are not standard to many web schemes. Along with this issue is the the performance and demand that the program takes from computers. Being almost a decade old does not stop it from bringing new and powerful computers to a grinding slow halt.

In many ways, I appreciate the ideas and thoughts SecondLife tries to achieve, but I believe that there are newer technologies that achieve the same.

2 comments:

  1. Why Second Life doesn't use WASD for avatar movement is beyond me. At least make it an option that I can change in the settings!

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